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GEOFF SCAPLEHORN .com

Writer for hire

Month: February 2019

Making a new game in GameMaker Studio 2
22 February, 201919 March, 2019 Geoff Scaplehorn

Making a new game in GameMaker Studio 2

Game Design, Gravity Bomber

This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.

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Are we ready for a TIE Fighter remake?
15 February, 20194 February, 2019 Geoff Scaplehorn

Are we ready for a TIE Fighter remake?

Articles, Gaming

It’s been 25 years since TIE Fighter was released, and it is still arguably the best Star Wars game ever released. Is it time that Disney returned to the space sim classic?

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The true cost of Marvel Unlimited
7 February, 20196 February, 2019 Geoff Scaplehorn

The true cost of Marvel Unlimited

Comics, Reviews

Marvel Unlimited as a piece of functionality is fundamentally crap. It has a UX that is at best outdated and at worst actually broken. For anyone who does not have an encyclopaedic knowledge of Marvel’s back catalogue, navigating it is a terrifying mess. But $69 gives you access to 20,000 comics stretching all the way back through Marvel’s history.

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Buying your first bow: part 2
1 February, 20191 February, 2019 Geoff Scaplehorn

Buying your first bow: part 2

Archery, How to..., Online Writing

You’ve decided to take the plunge and get your first bow. Well done! But what do you need to buy? Modern recurves are modular, so there are choices to make around each part of the bow. Some of this is based on your physique and skill (how big should the bow be? How powerful?), but much of it will be around personal preference and what type of shooting you enjoy.

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About Geoff

Writer, game producer, archery instructor and occasional space marine.

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Latest posts

  • Gravity Bomber: buy on Android!
  • Gravity Bomber – finished!
  • Why bother keeping score?
  • The day I spent building a longbow
  • Gravity Bomber: adding AI and level generation
  • Super-schlock: review of The Umbrella Academy
  • Tomb Raider: another failed video game movie
  • 6 of the Best: interview with SBC News
  • How editing can refocus a bad film franchise
  • Making a new game in GameMaker Studio 2

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