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GEOFF SCAPLEHORN .com

Writer for hire

Category: Game Design

Gravity Bomber: buy on Android!
14 April, 202214 April, 2022 Geoff Scaplehorn

Gravity Bomber: buy on Android!

Game Design, Gravity Bomber, Uncategorized

I’ve rebuilt Gravity Bomber from the ground up. I’m so proud of the game that I’ve published it to the Google Play store!

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Gravity Bomber – finished!
4 September, 2019 Geoff Scaplehorn

Gravity Bomber – finished!

Articles, Game Design, Gravity Bomber

It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.

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Gravity Bomber: adding AI and level generation
22 March, 201920 March, 2019 Geoff Scaplehorn

Gravity Bomber: adding AI and level generation

Game Design, Gravity Bomber

I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.

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Making a new game in GameMaker Studio 2
22 February, 201919 March, 2019 Geoff Scaplehorn

Making a new game in GameMaker Studio 2

Game Design, Gravity Bomber

This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.

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The problem with long games
28 January, 201922 January, 2019 Geoff Scaplehorn

The problem with long games

Articles, Game Design, Gaming

Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.

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16 August, 201316 August, 2013 Geoff Scaplehorn

Let board games be board games: why I need to see the dice in Space Hulk

Articles, Game Design

I got excited when I heard that Games Workshop’s classic Space Hulk was being brought to my PC. However, it’s missing a crucial detail: dice.

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About Geoff

Writer, game producer, archery instructor and occasional space marine.

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Latest posts

  • Gravity Bomber: buy on Android!
  • Gravity Bomber – finished!
  • Why bother keeping score?
  • The day I spent building a longbow
  • Gravity Bomber: adding AI and level generation
  • Super-schlock: review of The Umbrella Academy
  • Tomb Raider: another failed video game movie
  • 6 of the Best: interview with SBC News
  • How editing can refocus a bad film franchise
  • Making a new game in GameMaker Studio 2

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