I’ve rebuilt Gravity Bomber from the ground up. I’m so proud of the game that I’ve published it to the Google Play store!
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.
This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.
Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.
I got excited when I heard that Games Workshop’s classic Space Hulk was being brought to my PC. However, it’s missing a crucial detail: dice.