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GEOFF SCAPLEHORN .com

Writer for hire

Category: Articles

Gravity Bomber – finished!
4 September, 2019 Geoff Scaplehorn

Gravity Bomber – finished!

Articles, Game Design, Gravity Bomber

It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.

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Why bother keeping score?
30 April, 2019 Geoff Scaplehorn

Why bother keeping score?

Archery, Articles

The phrase ‘keeping score’ carries a whiff of competitiveness, but scoring isn’t about beating other people unless you’re actually in a formal competition. Keeping score is about having a numerical value that tracks your progress as an archer.

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How editing can refocus a bad film franchise
1 March, 20191 March, 2019 Geoff Scaplehorn

How editing can refocus a bad film franchise

Articles, Films

Big film franchises keep dragging out stories over 2 or more films when they only have enough story for a single movie. Some fans, such as actor Topher Grace, are fighting back.

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Are we ready for a TIE Fighter remake?
15 February, 20194 February, 2019 Geoff Scaplehorn

Are we ready for a TIE Fighter remake?

Articles, Gaming

It’s been 25 years since TIE Fighter was released, and it is still arguably the best Star Wars game ever released. Is it time that Disney returned to the space sim classic?

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The problem with long games
28 January, 201922 January, 2019 Geoff Scaplehorn

The problem with long games

Articles, Game Design, Gaming

Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.

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Why there’s a buzz about Bumblebee
22 January, 201922 January, 2019 Geoff Scaplehorn

Why there’s a buzz about Bumblebee

Articles, Films, Reviews

I’ve been thinking about the new Bumblebee movie. Bumblebee is not an especially thought-provoking film. It’s a film about a giant robot who fights other giant robots, and about how he loses his memory and makes friends with a girl who helps him get it back again. Somehow, though, Bumblebee works.

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16 August, 201316 August, 2013 Geoff Scaplehorn

Let board games be board games: why I need to see the dice in Space Hulk

Articles, Game Design

I got excited when I heard that Games Workshop’s classic Space Hulk was being brought to my PC. However, it’s missing a crucial detail: dice.

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13 March, 201313 March, 2013 Geoff Scaplehorn

Daily Express propaganda trashed by the European Parliament

Articles, Round the web

The Daily Express has called a new website by the European Parliament “‘sinister’ Soviet-style propaganda”, prompting an awesome response from the EU.

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26 May, 201026 May, 2010 Geoff Scaplehorn

New Red Eye Review article: Prince of Persia

Articles, Reviews, Writing

My review of Prince of Persia: The Sands of Time is now online at Red Eye Review.

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13 May, 201013 May, 2010 Geoff Scaplehorn

Article published on Freelance:UK

Articles, Online Writing, Round the web, Work, Writing

My previous post about writing for the web has now been published on Freelance:UK, a website for creative freelancers.

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About Geoff

Writer, game producer, archery instructor and occasional space marine.

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Latest posts

  • Gravity Bomber: buy on Android!
  • Gravity Bomber – finished!
  • Why bother keeping score?
  • The day I spent building a longbow
  • Gravity Bomber: adding AI and level generation
  • Super-schlock: review of The Umbrella Academy
  • Tomb Raider: another failed video game movie
  • 6 of the Best: interview with SBC News
  • How editing can refocus a bad film franchise
  • Making a new game in GameMaker Studio 2

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