Gravity Bomber – finished!
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.
This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.