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GEOFF SCAPLEHORN .com

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Tag: prince of persia

The problem with long games
28 January, 201922 January, 2019 Geoff Scaplehorn

The problem with long games

Articles, Game Design, Gaming

Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.

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Writer, game producer, archery instructor and occasional space marine.

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