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GEOFF SCAPLEHORN .com

Writer for hire

Tag: game design

Gravity Bomber: adding AI and level generation
22 March, 201920 March, 2019 Geoff Scaplehorn

Gravity Bomber: adding AI and level generation

Game Design, Gravity Bomber

I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.

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Making a new game in GameMaker Studio 2
22 February, 201919 March, 2019 Geoff Scaplehorn

Making a new game in GameMaker Studio 2

Game Design, Gravity Bomber

This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.

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16 August, 201316 August, 2013 Geoff Scaplehorn

Let board games be board games: why I need to see the dice in Space Hulk

Articles, Game Design

I got excited when I heard that Games Workshop’s classic Space Hulk was being brought to my PC. However, it’s missing a crucial detail: dice.

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About Geoff

Writer, game producer, archery instructor and occasional space marine.

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Latest posts

  • Gravity Bomber: buy on Android!
  • Gravity Bomber – finished!
  • Why bother keeping score?
  • The day I spent building a longbow
  • Gravity Bomber: adding AI and level generation
  • Super-schlock: review of The Umbrella Academy
  • Tomb Raider: another failed video game movie
  • 6 of the Best: interview with SBC News
  • How editing can refocus a bad film franchise
  • Making a new game in GameMaker Studio 2

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