Feb 26 2014

Game review: Why I love Android: Netrunner

NetrunnerI’ve just played my tensest game of Android: Netrunner so far.

I was building the mighty ICE towers of Haas-Bioroid, while Ben—my regular lunchtime opponent—was attacking with Andromeda, a Criminal runner. Ben’s got a knack for creating a strong economy, and his latest deck combined his usual surplus of credits with a strong Link score and plenty of tactical attacks on my remote servers. Meanwhile, I’d taken the precaution of bolstering my standard HB ICE—now with added Rototurrets—with NBN moneymakers such as Pop-Up Window and Tollbooth and a couple of Jinteki ambushes.

The game took a whole hour; our longest game yet. I scored my winning 7 points only a couple of turns before my R&D was completely depleted, which would have cost me the game. Ben, with a final score of 5, had gone through his entire stack, and was hanging on at the end with 2 cards in his Grip and a stunning, barely possible 5 points of Brain Damage. He’d slammed headlong into a trap that had trashed his big-hitter Icebreakers, and every run he made after that became an expensive risk.

There is a very good chance that what I’ve written above makes no sense to a lot of people, but I’ve fallen a little bit in love with Android: Netrunner.

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