Gravity Bomber – finished!
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.