Gravity Bomber – finished!
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
The phrase ‘keeping score’ carries a whiff of competitiveness, but scoring isn’t about beating other people unless you’re actually in a formal competition. Keeping score is about having a numerical value that tracks your progress as an archer.
Big film franchises keep dragging out stories over 2 or more films when they only have enough story for a single movie. Some fans, such as actor Topher Grace, are fighting back.
It’s been 25 years since TIE Fighter was released, and it is still arguably the best Star Wars game ever released. Is it time that Disney returned to the space sim classic?
Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.
I’ve been thinking about the new Bumblebee movie. Bumblebee is not an especially thought-provoking film. It’s a film about a giant robot who fights other giant robots, and about how he loses his memory and makes friends with a girl who helps him get it back again. Somehow, though, Bumblebee works.
I got excited when I heard that Games Workshop’s classic Space Hulk was being brought to my PC. However, it’s missing a crucial detail: dice.
The Daily Express has called a new website by the European Parliament “‘sinister’ Soviet-style propaganda”, prompting an awesome response from the EU.
My review of Prince of Persia: The Sands of Time is now online at Red Eye Review.
My previous post about writing for the web has now been published on Freelance:UK, a website for creative freelancers.